Gameboy Pocket
| Problem Description | Symptoms | Solution | Source |
|---|---|---|---|
| Nintendo logo corrupt without any cartridge inserted. | Make sure the cartridge slot gold contacts are not mashed, otherwise it’s probably the RAM chip being faulty. Removing it and booting will restore the nintendo logo to a solid bar, as it should be. If that’s the case, it’s safe to replace the RAM and that should likely fix it. | Source | |
| Cartridge not reading or crashing on startup. | This is most likely an issue with the cartridge itself or the cartridge slot. Clean the slot or the cartridge contacts with isopropyl alcohol. If every single cartridge is doing this, it could very well be an issue with the cartridge slot. If the cartridge slot has been cleaned or replaced already, and you have another Game Boy (or compatible) system to check, then see if the console is deleting saved games. It could be the DC-DC converter board failing because of capacitor failure (see “Saved games are being deleted” below). If none of this checks out, then it’s probably something to do with the RAM chip or CPU. Check for corrosion on the board, be mindful that sometimes it can be hiding underneath large components! (Yes, including the CPU) If it’s all clean you can proceed with replacing the RAM chip. Should this not fix it, you can assume it being a CPU issue. | Source | |
| Saved games are being deleted. | This could have 2 causes: either the coin battery inside the cartridge (providing energy to the SRAM chip) has died and needs to be replaced, or the C30 and/or C32 capacitors connected to DC-DC converter board are faulty or dead. To repair either: - If the cartridge’s internal battery is dead, the cartridge needs to be opened with a Gamebit screwdriver. Then, the battery needs to be removed and replaced with an equivalent coin battery (often times a CR2025). Any compatible battery will do if you keep the original battery leads in the cartridge. If your replacement battery has its leads attached to it already, you can solder them into the board. See video below for reference. - If the C30 and/or C32 capacitors are dead, they need to be replaced with 330μF 6V and 100μF 6V capacitors respectively. Also see video below for reference. To determine which is the cause of the problem, you can try booting up a game, saving, and then turning the console off, and removing the cartridge. Try inserting the cartridge into another compatible system (if you have one, if not, try reinserting the game into the Gameboy Pocket), and see if the save file was created. If it wasn’t, the cartridge needs to be opened and have its battery replaced. If the game did create a save file, it means the capacitors are faulty. Often times, faulty capacitors will cause the Nintendo logo at boot appear corrupted in the same manner when there’s dirt in the cartridge slot. This is, however, unrelated, as it means the cartridge is unable to pull the 5 volts it needs to operate, and the console is attempting to pull battery power from the cartridge itself, causing the game to fail to boot and erasing the contents of SRAM in the process. This issue can also manifest in the logo showing up correctly, but then the console crashing to a white screen. | Source | |
| No sound. | Try checking if plugging headphones into the 3.5mm jack outputs audio. If it does, then the speaker needs to be replaced. If there is no sound in the headphones either, it means the C31 capacitor is dead. A 100μF 6V capacitor is needed to replace this. See videos below for reference. | Source | |
| Console works but a burn mark has appeared in the center of the screen. | Replace front polarizer. | Source |